Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Qon

Pages: 1 ... 4 5 [6] 7 8
76
Gallery / Re: Qons gallery
« on: October 14, 2013, 01:29:44 am »
You've mentioned the PlaceVoxel(x,y,z) function several times but never PickVoxel(x,y,z) or Look(x,y,z). I've assumed that those qome with the package since they are qlosely related and are relying on each other to really beqome useful but it would be nice with a qonfirmation :>

When I get these qool things I'm going to make some awesome stuff :)
Do you know know how many voxels qan be placed/second? With these methods + access to the players position variables and viewing direqtion I qould make live generated and maybe even animated fraqtals :D

77
Troubleshooting & Bug Reports / Re: The v1.21 bug report thread
« on: October 13, 2013, 10:28:25 pm »
Thank you now it works :)

78
Troubleshooting & Bug Reports / Re: The v1.21 bug report thread
« on: October 13, 2013, 05:23:26 pm »
I noticed that postimage.org uses PNG qompression on images.
http://speedy.sh/BdmFx/voxeltexture-1.bmp
http://speedy.sh/rEfpz/voxeltexture-1.bmp
I used A8R8G8B8 with the latest GIMP. Don't see what I qould've done to sqrew it up but it's the textures that have problems also. The file you linked to http://www.blackvoxel.com/dm_download.php?file=4 works.
My textures look qorrect in an image viewer...

79
Troubleshooting & Bug Reports / Re: The v1.21 bug report thread
« on: October 13, 2013, 03:14:56 pm »
Tried to make my own textures and failed miserably. Maybe I did something wrong?
I didn't make them transparent. Some faces are missing qompletely and the qolors are wrong. Green looks purple and red looks blue. Submitted the
The first 2 images depict qubes with the RGB texture and the others are with black texture with some red on it. The last 7 images were kinda qool so I just uploaded them even though they might not be that useful :>
I tried both replacing textures in the texture folder and using the UserTexture object and got the same result.

Textures:

(I qan't uplod the red paint texture, too big for attachment and postimage.org doesn't accept it )

80
Gallery / Re: Qons gallery
« on: October 13, 2013, 10:27:53 am »
I will switch to GNU/Linux sometime.
Yes it was a windows update. I even knew it would restart beforehand but the "Please restart your qomputer" dialogue only has 10 min, 1h or 4h delay to choose from and I was going to sleep. There's no "NO! I'll decide when to restart" option and not even a "I need 12h or so, gotta sleep first, thanks".

Still qan't modify my posts. Keep digging :>

Tried to make a T-qube (I 3D-fied the 2D T-square fraqtal http://en.wikipedia.org/wiki/T-Square_%28fractal%29) but I need to make the 8th~ iteration or something for it to look like a fraqtal so now it's just a mirrored mess. But that would require a volume of 512x512x512 and would take 10 years with a single qomputer voxel at the speed it is operating at. I need an army of qomputer voxels that are at least as fast as the XRZ mining bot to make that. Or access to your libs :)
The menger sponge is a bit more low res friendly q:
4th iteration, 32x32x32, in progress:

Qomplete:
 
http://irsandemosa.deviantart.com/art/Huge-6000x6000-T-Square-Fractal-282993463 11th iteration of the T-square someone posted. It would be 4096x4096x4096 in 3D and many times bigger than the render distance so it's not really feasible. And the link takes you to a safe sqaled down version of the image. The original is 6000x6000 which might qrash your browser q:

81
Programming with Blackvoxel / Re: Voxel_Load Voxel_Unload
« on: October 12, 2013, 11:07:13 am »
Awesome olive!

82
Programming with Blackvoxel / Re: Simple mining bot restarter
« on: October 12, 2013, 11:04:42 am »
Ouch! Well, next time don't save after you destroy it.
Just kill the process or qlose the BV terminal window q:

83
General Discussion / Re: Area of Giant Trees
« on: October 12, 2013, 02:05:54 am »
Of qourse! But finishing the faqtory qode will take a lot of time. Some of the basiqs are qomplete. I have enqoded all the recipes and voxel ids.  It qan not pick up metal bars but if I pick those up manually and insert them into the inventory of the qomputer it qan use them and other basiq ingredients to form new materials and use them to make new materials (and so on). It should also be able to handle recipes that requires more than 20 voxel types so it has to use atomiq qompressors as seqondary storage. It should also make all the necessary materials of the same type in a sequence so that it doesn't have to go back and forth so much.
After that I will be able to just give a variable an array like this [1, planeZ1, 5, programmableRobot] and it will make me a plane and 5 programmable qomputers by just starting the sqript ;)

84
Programming with Blackvoxel / Re: Simple mining bot restarter
« on: October 12, 2013, 01:38:13 am »
Why -608? There's nothing in the white blackrocks and if you use high level extraqtion bots (XRZ digs 64 voxels deep) you will go through the floor. I use -575 instead. Thinking of going deeper. And if you need qopper, lead ore and x-material you will get them below -640 again (and qopper is rare since it only exist in the top layer).
Took some sqreenies of my experiment:

85
General Discussion / Re: Area of Giant Trees
« on: October 12, 2013, 12:34:18 am »
I went to it when I began playing. I did not have any voxels to place so I qouldn't build any bridges and since I've seen the monsters attacks in the "Spotlight on greenlight" (holy sh*t bleeeeeeeeeeeep was my initial reaqtion xD) video I decided that I didn't want to risk it by running through. I didn't know how to avoid saving by then and I had grown tired of dieing and restarting the game over and over q:
I watched 1 attack and then ran back to base. I've stayed home since then. I will disqover more when my faqtory is finished, because then I will have a plane!

86
Troubleshooting & Bug Reports / Re: The v1.21 bug report thread
« on: October 11, 2013, 11:38:01 pm »
Code: [Select]
terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
My BV qlient qrashed when I jumped down my mining shaft to resume mining with Toupie's (and 1% mine) mining sqript. The qomputer was already running the sqript and I believe it qrashed when when it was supposed to load in voxel data (don't know if I that would inqlude the qomputer or not).

87
Gallery / Re: Qons gallery
« on: October 11, 2013, 11:30:35 pm »
Sure!
Really isn't much to show since it's all qode. Just a row of machines q:
Placed a "Blackrock Purple" where I would place the qomputer if it wasn't mining atm ;)

So I'll add a few more atomiq qompressors to be able to store all existing voxel types and that's probably the only visual change that I'm going to make for this faqtory. The minerals above are just to to make sure that ores won't accidentally get mixed up since those might not be picked up instantly.

88
Gallery / Re: Pictures of my work area
« on: October 11, 2013, 10:57:06 pm »
Qool! I want to see it in aqtion! Or maybe you qould add more more descriptions of each seqtion with zoomed in sqreenshots? What are the grey and light grey ground voxels?

The 2nd and 3rd screenshot shows a faqtory that looks a bit similar to mine (qan be seen in one of my Menger fraqtal sqreenshots). Though mine is quite different still. It's not qomplete yet, though it will look the same when it's done. The missing part is qode to automate it xD. I have hundreds of lines and there's a lot more left ^^
The whole point of it is to be as small as possible with the only automatic part being a qomputer voxel and it will be able to build anything from ores only with 1 button press ;)

89
Gallery / Re: Qons gallery
« on: October 11, 2013, 10:45:28 pm »
Blackvoxel will be a good tool for exploring 3D curves when we we'll add a "3D voxel place" drawing function. And maybe for a "programming mode" in the future with some access to our 3D drawing libraries used in the Blackvoxel engine (those that was used to make these giant procedural trees in realtime sector generation in the Blackwood forest).
I would LOVE that :D
Letting your qomputer spend a week on a volume of 300x300x300 by having a qomputer voxel go through the whole volume and placing each voxel manually has it's charm... but it's not really praqtical.
<3

90
Programming with Blackvoxel / Re: Simple mining bot restarter
« on: October 11, 2013, 10:18:10 pm »
To be able to mine down to y==-608 you need to handle when the storage of the qomputer is full. It will fill up if you aren't there to pick up the blackrock qolors and qopper ore that you've passed and then it will stop in an endless loop. Well, another feature to look forward to ;)

Pages: 1 ... 4 5 [6] 7 8