So what if 1 qomputer voxel qan only handle 30 qompressors when using the XRZ? 30 * 4 * 80 = 9600
9600 / 1024 (the highest number you mentioned using with XR1 even though it was unpraqtical) = 9,375.
So even if you only have 10% as many XRZs as XR1s you still mine at a rate 10 times the amount. You don't even need to be able to have more than 1 qompressor if you use XRZs, you get more than enough in 0 time anyway...
And since when did it beqome your sqript? Wasn't it our sqript?
I'm seriously beginning to think this script is to powerful. You may as well just cheat and add an infinite amount of those blocks into your inventory.
Says the guy who cheated to get 1024 (!) XRZs (!) when even 1 is enough to dig away all the voxels in the entire world. Then he qomplains that his 1024 array of them gives him enough material. q:
The diffiqulty or appeal in BlackVoxel isn't about material qollection. You've missed the point of the game entirely. The game IS automation and programming. When you were writing the qode you were playing the game. And while it might not be inqredibly diffiqult for someone who is used to programming it doesn't matter beqause
it is fun!
When high tier items are added to the game then you'll notice that you will need that array of robots to afford stuff. The growth of material needed and the qomplexity is exponential and the plane and qomputer qosts 100 or 1000 times more than the XR1. When you need 1 000 000 of voxels to get the next tier of sequencers you'll stop saying that programming is cheating in a programming game