Author Topic: Invert mouse  (Read 12113 times)

danish

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Invert mouse
« on: October 19, 2016, 09:17:46 pm »
Any chance of an inverted mouse option?

olive

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Re: Invert mouse
« Reply #1 on: October 20, 2016, 12:22:45 am »
Any chance of an inverted mouse option?

Hi danish, and welcome to the Blackvoxel forum  :)

Can you explain what you mean?

The Blackvoxel Team

danish

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Re: Invert mouse
« Reply #2 on: October 20, 2016, 01:19:06 pm »
Can you explain what you mean?

Inverting the mouse look on the Y axis. Moving the mouse forward moves the view direction down, moving the mouse back moves the view direction up. This is inverse to the current configuration where moving the mouse forward moves the view direction up.
Honestly, this is a very common option among games with a first person or third person perspective.

Enigma

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Re: Invert mouse
« Reply #3 on: October 21, 2016, 01:43:32 am »
Can you explain what you mean?

Inverting the mouse look on the Y axis. Moving the mouse forward moves the view direction down, moving the mouse back moves the view direction up. This is inverse to the current configuration where moving the mouse forward moves the view direction up.
Honestly, this is a very common option among games with a first person or third person perspective.

Do you see the use of such "reversed" option as the cause of a personal gaming preference or because of using some specific input hardware (Mouse vs trackpad or maybe some "art pad" tablets") ?

What about airplane control ? The actual in Blackvoxel for airplane is "reversed" as in most flight simulator. Do you think a "reverse control" option should also reverse the airplane control ?

The Blackvoxel Team

danish

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Re: Invert mouse
« Reply #4 on: October 21, 2016, 09:32:49 am »
Do you see the use of such "reversed" option as the cause of a personal gaming preference or because of using some specific input hardware (Mouse vs trackpad or maybe some "art pad" tablets") ?

What about airplane control ? The actual in Blackvoxel for airplane is "reversed" as in most flight simulator. Do you think a "reverse control" option should also reverse the airplane control ?

The Blackvoxel Team

I suppose you could call it a personal preference, however I put this in bug reports because of its' negative impact on gameplay. For someone used to using an inverted mouse, it makes gameplay very awkward. If you could imagine a left handed person for a hypothetical comparison, being forced to write with their right hand. This is not a hardware issue.

Current Blackvoxel airplane control conforms to every flight sim I know, I can't imagine a scenario where this would need reversing.

Thank you for your quick responses

Enigma

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Re: Invert mouse
« Reply #5 on: October 22, 2016, 01:25:54 am »
I suppose you could call it a personal preference, however I put this in bug reports because of its' negative impact on gameplay. For someone used to using an inverted mouse, it makes gameplay very awkward. If you could imagine a left handed person for a hypothetical comparison, being forced to write with their right hand. This is not a hardware issue.

Current Blackvoxel airplane control conforms to every flight sim I know, I can't imagine a scenario where this would need reversing.

Thank you for your quick responses

We can understand this kind of personal preference and the fact it can be very important for some users.

So you'll be happy to hear we have decided to add a "Reverse y" setting to the next release.

In the meantime, you can modify it in the Blackvoxel source code and follow the "Compile Blackvoxel from source " tutorial.

In the file "ZActor_Player.cpp" at line 219, replace :

ViewDirection.pitch-=Delta_y/(3*MouseRatio);

...by the following code :

ViewDirection.pitch+=Delta_y/(3*MouseRatio);

We wish you a Good Game...  :)

The Blackvoxel Team
« Last Edit: October 22, 2016, 01:40:15 am by Enigma »

danish

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Re: Invert mouse
« Reply #6 on: October 22, 2016, 08:49:36 am »
We can understand this kind of personal preference and the fact it can be very important for some users.

So you'll be happy to hear we have decided to add a "Reverse y" setting to the next release.

In the meantime, you can modify it in the Blackvoxel source code and follow the "Compile Blackvoxel from source " tutorial.

In the file "ZActor_Player.cpp" at line 219, replace :

ViewDirection.pitch-=Delta_y/(3*MouseRatio);

...by the following code :

ViewDirection.pitch+=Delta_y/(3*MouseRatio);

We wish you a Good Game...  :)

The Blackvoxel Team

This is great. Thank you very much.