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Announcements / Blackvoxel 1.38 "Machine Code" is released
« on: July 01, 2015, 01:48:33 am »
Yes, it's here... finally. After months of work, we are proud to annonce the new major 1.38 beta release of Blackvoxel.

Among new features :

Interactive manual

Pressing the F1 key while pointing a cube will display the manual page about it.

Assembly Langage Robot

A new programmable robot made to learn assembly language. This new educational tool include a complete virtual machine with a virtual processor, a virtual hardware, an integrated assembler, a complete ingame monitor, disassembler and debugger. Processor and hardware are specificaly made for learning.

Direct program Edition

Use your favorite code editor directly from Blackvoxel. Launch program edition with a simple click in the game.

Easier game

Mining robot is now easier to get. After all, Blackvoxel is a game about automation... not manual mining.

In addition, a new XR-3 mining robot has been introduced in the game.

New operating system support

Welcome to debian 8 to the supported operating systems.

Modding interface

In this version, we introduce the first version of a modding API interface. This first version helps creating active voxels. We'll post examples soon.

A much more ... new element, bug fixes, improvements

Improved memory pool management for voxel extensions, new fast library for number format, translated comments to english, voxel size parameter (Modding), improved makefile, Image bitmap saving, support for vertical screen ratio, support for "on the fly" colored text... and a lot of bug fixes, code improvements...

Don't forget... report any bug in our forums.

The Blackvoxel Team

Announcements / Blackvoxel is now on GitHub !
« on: June 19, 2014, 02:50:10 am »
We are happy to announce the release of Blackvoxel source code on GitHub.

You can find it here:

All contributors are welcome !

The Blackvoxel Team


Announcements / Blackvoxel 1.34 is released
« on: June 02, 2014, 03:40:33 am »
Hi friends,

The new 1.34 version of Blackvoxel is out and brings ameliorations, changes and bugfixes.

Thanks to our community for reporting bugs, remarks and suggestions.

Here are the changes since version 1.32 :
  • Controls : Added key "c", "v", "b", "n", "x" as an alias for mouses buttons (left, middle, right, scroll down, scroll up) for machines without some of theses (some laptops, macs, special controllers, etc)...
  • Game Testing : Added jump-points for saving several player positions (Experimental : Game must be compiled in dev-mode).
  • Fixed : Lava river zones didn't rendered correctly since 1.31 and the new zonemap format.
  • Fixed : Important state save bug with some elements.
  • Started : Long term progressive work of restructuration, cleaning, code rework and documentation for better integration of contributive work.
  • Added : GetFontPixel() now give access to font bitmap for easy making various text slides with Squirrel.
  • Improved : New Makefile for operating system and architecture automatic detection. Now work with 32 bit Linux and Windows version.
  • Added Linux Mint packages.
Have fun !

The Blackvoxel Team

Announcements / Blackvoxel is now a free software !
« on: May 16, 2014, 11:09:57 pm »
Blackvoxel is now a free software.

We said at game launch that one day, Blackvoxel will become a free software.

This day is now!

So, the full and complete Blackvoxel game is now released entirely under the GNU GPL V3 free software licence.

This mean you can now get the game freely, source and executables.

Blackvoxel is a recent game but we released it early to free software because the educational nature of this game for learning programming requires a free open source distribution.

We also hope that the community will appreciate our efforts. We would like the community to be actively involved in this project.

This game cost us years of efforts and works. In return, we count to the community for financial support to continue active development.

You can now download the new release 1.32 of Blackvoxel.

Thank you for your interest and your contribution!

The Blackvoxel Team

Announcements / A new zone is coming soon...
« on: December 04, 2013, 03:00:44 am »

Some screenshots of the new zone we are working on.

It's an area with a complete 3D space experience!

The Blackvoxel Team

General Discussion / Area of Giant Trees
« on: October 12, 2013, 12:02:18 am »
Hello everybody,

Which has already been in the area of ​​Giant Trees?

The Blackvoxel Team

Gallery / Your creations in Blackvoxel
« on: October 05, 2013, 11:18:39 pm »

The Gallery is dedicated to your creations in Blackvoxel!

Post here the screenshots of your creations.

If you want, you can upload your images to the forum hosting space. Use the "Attachments and other options" located below the text posting box. The recommended size is 640 pixels wide.

The Blackvoxel Team

General Discussion / The Blackvoxel forum is open!
« on: October 05, 2013, 12:01:45 am »
Welcome to Blackvoxel Forum!

We hope you enjoy using our forum.

The Blackvoxel Team

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