Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - olive

Pages: [1] 2 3 ... 10
Troubleshooting & Bug Reports / Re: Mission 1 control typo
« on: April 12, 2017, 01:59:24 am »
Hi SideburnEtic,

It's fixed.

Thanks for the report  :)

The Blackvoxel Team

Announcements / Re: Blackvoxel V2.0 is out
« on: April 09, 2017, 03:14:11 am »
Hi SideburnEtic,

Yes, we are back...  :P

As this release implied a lot of deep game changes, we didn't published it on Github until complete. In a sense we wanted it to be a surprise.

We wish you a good game  :)

The Blackvoxel Team

Troubleshooting & Bug Reports / Re: Invert mouse
« on: October 20, 2016, 12:22:45 am »
Any chance of an inverted mouse option?

Hi danish, and welcome to the Blackvoxel forum  :)

Can you explain what you mean?

The Blackvoxel Team

General Discussion / Re: Congratulations?
« on: April 22, 2016, 10:16:40 pm »

Also on Steam, also GPL.... (well v2; did v3 add something about not charging money? )

Hi D3X0R, glad to see you.

That's an interesting information. Thank's for the exemple.

As far as we know, GPL V3 didn't forbid to charge money. It's explicitly permitted.

In fact, when we were Greenlighted, Steam send us a message a few days after to warn us there might be some incompatibilities with GPL V3 and their distribution contract.

At this point, we think that the question worth to be considered and we'll investigate more.

The Blackvoxel Team

General Discussion / Re: Need help getting started
« on: April 06, 2016, 04:27:36 am »
Hi Disturbed666, welcome to the Blackvoxel Forum.

In the blue area, you must dig under 64 BlackRock Blue ( to find the BlackRock Green (

Don't hesitate to ask if you have other questions about the game.

We wish you a good game...

The Blackvoxel Team

General Discussion / Re: Congratulations?
« on: March 25, 2016, 01:42:50 am »
Hi, Scimuse, and sorry for our late response.

Welcome to the Blackvoxel forum and thanks for your contribution offer. It's good to see some users want to support the project.

Yes, the contribute button doesn't work at this time, so we can send you our paypal reference directly to your email.

About Steam store, yes Blackvoxel was Greenlighted. But to make things short, as the game switched to free software inbetween, the GPL v3 licence complicated the process.

But you can expect that Blackvoxel will integrate traditional free software distribution channels in addition to the download section on this website.

The Blackvoxel Team

Suggestions / Re: FOV
« on: July 12, 2015, 05:17:38 pm »
I want FOV options. I normally only play 3D first person games if I can play with a vertical FOV angle of at least 130. This game isn't very action oriented and I spend most of my time in my text editor writing code, but I think it's time we got a setting for this in the game now.

If you make a slider then please show the numbers also so that I know what setting I choose.

Thanks for this suggestion.

We think it is a good idea to add this setting.

We added it to the "Todo" list.

The Blackvoxel Team

Troubleshooting & Bug Reports / Re: The v1.38 bug report thread!
« on: July 12, 2015, 05:13:40 pm »
Hi Qon,

Glad to see you and sorry for our late reply (we were out in a free software event all the week).

Thanks for reporting all these bugs on the 1.38beta.

We'll fix these quickly and get out 1.39beta.

Too bad, we missed that nasty "edition bug" in our tests  :o . It could be specific to the Windows version (as it didn't show in Linux).

Yes, the functions with "accel" should have been named "velocity". We'll change that and retest the whole functionalities. We'll publish example code.

About the print/error output, the stdout.txt and stderr.txt aren't used anymore. Now, the output is made directly into the terminal as in the Linux version.

The Blackvoxel Team

Announcements / Re: Blackvoxel 1.38 "Machine Code" is released
« on: July 11, 2015, 09:03:28 pm »
Hi Qon, glad to see you...

Yes, that's not a mistake, the assembly language robot has no fab instructions yet.

At this time, it's mainly an educational feature. We don't know yet the role it will play in the "adventure" game.

You can get it through the use of the "school mode" feature.

After activating the school mode, open the inventory and press "J" key to get plenty of it.

The Blackvoxel Team

Announcements / Blackvoxel 1.38 "Machine Code" is released
« on: July 01, 2015, 01:48:33 am »
Yes, it's here... finally. After months of work, we are proud to annonce the new major 1.38 beta release of Blackvoxel.

Among new features :

Interactive manual

Pressing the F1 key while pointing a cube will display the manual page about it.

Assembly Langage Robot

A new programmable robot made to learn assembly language. This new educational tool include a complete virtual machine with a virtual processor, a virtual hardware, an integrated assembler, a complete ingame monitor, disassembler and debugger. Processor and hardware are specificaly made for learning.

Direct program Edition

Use your favorite code editor directly from Blackvoxel. Launch program edition with a simple click in the game.

Easier game

Mining robot is now easier to get. After all, Blackvoxel is a game about automation... not manual mining.

In addition, a new XR-3 mining robot has been introduced in the game.

New operating system support

Welcome to debian 8 to the supported operating systems.

Modding interface

In this version, we introduce the first version of a modding API interface. This first version helps creating active voxels. We'll post examples soon.

A much more ... new element, bug fixes, improvements

Improved memory pool management for voxel extensions, new fast library for number format, translated comments to english, voxel size parameter (Modding), improved makefile, Image bitmap saving, support for vertical screen ratio, support for "on the fly" colored text... and a lot of bug fixes, code improvements...

Don't forget... report any bug in our forums.

The Blackvoxel Team

Announcements / Re: Blackvoxel 1.34 is released
« on: April 09, 2015, 07:21:13 pm »

It is interesting to learn it. I have read this post I'm like a spark that I need to study before.

Welcome boyavenger!

The Blackvoxel Team

cool, thanks for the reply and the video, helped me a lot! :)

Good news :)

The Blackvoxel Team

Hello blackvoxel-team & forum-users,

i would like to play around with some programming, but actually i am pretty much a newbie to it :/
Could some skilled programmer out there (with enough free-time and enthusiasm) maybe make a video or any kind of tutorial about how to get started to program? No need to teach the programming language itself because that would be too complicated (i know a bit about some functions of C-style programming and i can easily try out and see in the game once everything is set-up correctly) but a step-by-step guide of how to set up everything to start writing code (e.g. installing squirrel, where to save the files so they actually have impact in the game, what essential stuff to add that the program is actually applied to the programmable robot, ...)
Maybe there are other people out there who need such a newbie-help too so we can create a little community and help each other by telling where we got stuck or have problems with and its probably also more fun for the skilled programmers to help a bigger amount of people who are interested in this.

Looking forward to hear from some users who love that game too and pleases share your thoughts and ideas :)

Fortunately, Squirrel is already coming with Blackvoxel. So, there is no need to install or setup anything else. :)

We have in project some video tutorial for learning programming. The first lesson is already completed, so we decided to publish it.

It's what you are looking for : It will tell you step by step how to edit your first program, where to put the files and how to launch the program.

It's here :

Then, we suggest to look at the "listing to type" section for your first programming examples :

Additional examples are given in function description pages, like here :

Here are the main reference documents we suggest to read :

Squirrel langage manual : , libraries :
Blackvoxel Custom Squirrel functions :

The squirrel manuals describe the language itself and the Blackvoxel custom squirrel functions are the way to interact with the game and the voxel world.

Don't forget to activate the School Mode for quick access to all automation stuff.

The Blackvoxel Team

Suggestions / Re: More user friendliness
« on: February 22, 2015, 10:19:34 pm »
hey guys :)

what about adding a function that allows you to split blocks? so when you have a stack of 1000 blocks and you want to split them into 10x100 stacks its just clicking for minutes so far... or am i missing a key that allows you that?

love the game so far, keep up working on it! :)

Welcome Reini,

We are glad to see you appreciate Blackvoxel  :)

Fortunately, there is a way to split the stacks:

Pick the stack to split with the left mouse button, then move your mouse to the destination while keeping left mouse pressed.

Presse right mouse button without releasing left mouse button.

When pressing the right mouse button, an item is transfered to the new stack.

By default, the amount is 1 item. But you can use the following modifier keys at the same time you click with right button to change the quantity:

-No keys : 1 item
-Shift : 10 items
-Control : 100 items;
-Alt : 1000 items.

You can press the right click button several times with different modifier keys as long as you keep the left mouse button pressed.

The Blackvoxel Team

General Discussion / Re: Contrib & Assembler & legacy projects
« on: January 09, 2015, 03:35:32 am »
Hello d3x0r,

Glad to see you, and sorry for the mistake on your pseudo.  :-\

Thanks for all these very interesting examples and games. As you know, we like automaton. The Bug brain program seem very interesting.

This world of automaton is fascinating and there is an infinite number of way to explore ...

Yes, in the future, maybe we could dream about some kinds of programmable logic robot or an IA robot.

You talked to us about Alice on a post, that's a very interesting project with cool features.

FPLA programming with high level languages.
there are lots of registers available.  A register is a single bit, it can be used just like any input or output bit.

Every node fires at a clock and can process...

 Reg1 = Input1

all logical operators .... & | + - * / > < = .... get supported... with carry and overflow able to be redirected to other registers/outputs..

We understand what you mean. Long ago, on Amiga, I have made a very little logic door simulator. It was very basic and lacked graphic interface, but I remember it was very fun.

For assembly language, we have added a little basic syntactic parser (z/ZParser.h) to Blackvoxel. So it will be simpler to handle parsing of some languages.

I would think though that a input/output/register (sh/c)ould be an analog value instead... which allows more operators like sin/cos/square wave pulse generator functions... which can be done at a digitial level also...

This remember me the "fuzzy logic" concept. That's powerful.

So, very interesting thoughts.  :)

The Blackvoxel Team

Pages: [1] 2 3 ... 10