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Troubleshooting & Bug Reports / Re: Mission 1 control typo
« on: April 12, 2017, 01:59:24 am »
Hi SideburnEtic,
It's fixed.
Thanks for the report
The Blackvoxel Team
It's fixed.
Thanks for the report
The Blackvoxel Team
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Any chance of an inverted mouse option?
http://keeperrl.com/
Also on Steam, also GPL.... (well v2; did v3 add something about not charging money? )
I want FOV options. I normally only play 3D first person games if I can play with a vertical FOV angle of at least 130. This game isn't very action oriented and I spend most of my time in my text editor writing code, but I think it's time we got a setting for this in the game now.
If you make a slider then please show the numbers also so that I know what setting I choose.
It is interesting to learn it. I have read this post I'm like a spark that I need to study before.
cool, thanks for the reply and the video, helped me a lot!
Hello blackvoxel-team & forum-users,
i would like to play around with some programming, but actually i am pretty much a newbie to it :/
Could some skilled programmer out there (with enough free-time and enthusiasm) maybe make a video or any kind of tutorial about how to get started to program? No need to teach the programming language itself because that would be too complicated (i know a bit about some functions of C-style programming and i can easily try out and see in the game once everything is set-up correctly) but a step-by-step guide of how to set up everything to start writing code (e.g. installing squirrel, where to save the files so they actually have impact in the game, what essential stuff to add that the program is actually applied to the programmable robot, ...)
Maybe there are other people out there who need such a newbie-help too so we can create a little community and help each other by telling where we got stuck or have problems with and its probably also more fun for the skilled programmers to help a bigger amount of people who are interested in this.
Looking forward to hear from some users who love that game too and pleases share your thoughts and ideas
hey guys
what about adding a function that allows you to split blocks? so when you have a stack of 1000 blocks and you want to split them into 10x100 stacks its just clicking for minutes so far... or am i missing a key that allows you that?
love the game so far, keep up working on it!
FPLA programming with high level languages.
there are lots of registers available. A register is a single bit, it can be used just like any input or output bit.
Every node fires at a clock and can process...
Reg1 = Input1
all logical operators .... & | + - * / > < = .... get supported... with carry and overflow able to be redirected to other registers/outputs..
I would think though that a input/output/register (sh/c)ould be an analog value instead... which allows more operators like sin/cos/square wave pulse generator functions... which can be done at a digitial level also...