... so we need more of them!
So you will be pleased to hear that a lot of these ideas are already in the roadmap (or at last in mind) since a long time. And in fact, a lot of them are already showing in the game.
As we presented the base principle of Blackvoxel on developers forums one year ago, we have already a lot of feedback and reflexion on it. In 3 years of development, the team explored a lot of ideas and had accumulated a long list of things to implement and ideas on the subject. And we are sure it will please you if we can do all we think about.
The game engine take a long time to be done, and now, we are mostly in the implementation phase of game elements. We'll hope that users will like all what we do.
So, a little point on it:
Some kind of thermal phenomenon are already integrated. One exemple is Fused material fluids that are exchanging their heat. Thermal maps are already in the file formats.
Liquefaction/growing fire/infestation is what you see in the Blackwoods with the smiley ennemy.
Voxel Transformation A->B and A+B = C (and even more) are the main base of the interactions but the engine can make a lot more. That's, for example, fire reactions and chemical reactions you can see with green acid or with smiley ennemy fire.
Falling rocks are already in the game (that's basically the same idea as voxel fluids with some variation). We had the idea of implementing them on a zone, but in the meantime let the user to build some to play with.
All the basic principle are there, but of course, we hope expanding them in the future. Fire, chemical reactions, growing vegetations, ennemis, thermal reactions, growing amoebas, worms, flying ennemis, interactive automatics, electronics... and of course new zonetypes.
The possibilities are endless and amazing. And in fact, we had much more ideas than time to make them.
But take also in mind that even if we are optimizing a lot, we can't stack too much greedy features on one game will PC users aren't all high end. At the time, no game will implement all ideas about voxel.
At the time, Blackvoxel can use more than the power of a dual core processor and a lot of memory space and bandwith for massive voxel interaction and fast landscape generation needed for vehicles like plane.
Next Gen PC will have 8 or 16 cores, 16 or 32 gig of ram and 8x memory bandwidth with fusionned GPU and high communication bandwidth between these chips. When these machine will be generalized, that's where will can start to make some real fun.
But we have some room to make even more fun things before that.
The Blackvoxel Team