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Messages - Reini

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Troubleshooting & Bug Reports / Atomic Compressor
« on: September 10, 2017, 11:30:33 pm »
Hey Blockvoxel-Team,

i was producing some machines automatically (storage1-materalizer-machine-(slow)dematerializer-storage2)
then i decided to produce some more atomic compressors with the same setup... and i discovered that the first compressor coming out of the machine will demateralize the storage2 with all items inside.
Maybe its possible to change that like you did with mining a not-empty-storage (really like that) or outputting all items from storage2 into the one which dematerializes it.

Greetings,
Reini

PS: Keep on working on that game, love it :)

2
cool, thanks for the reply and the video, helped me a lot! :)

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Suggestions / Re: More user friendliness
« on: February 23, 2015, 05:31:16 pm »
ah ok, really cool function! thanks for the info :)
didnt find it in the controls-manual, so it would be nice to add it in future updates.

greetings
reini

4
Programming with Blackvoxel / Programming Tutorial? (for newbies) [windows]
« on: February 23, 2015, 12:06:19 pm »
Hello blackvoxel-team & forum-users,

i would like to play around with some programming, but actually i am pretty much a newbie to it :/
Could some skilled programmer out there (with enough free-time and enthusiasm) maybe make a video or any kind of tutorial about how to get started to program? No need to teach the programming language itself because that would be too complicated (i know a bit about some functions of C-style programming and i can easily try out and see in the game once everything is set-up correctly) but a step-by-step guide of how to set up everything to start writing code (e.g. installing squirrel, where to save the files so they actually have impact in the game, what essential stuff to add that the program is actually applied to the programmable robot, ...)
Maybe there are other people out there who need such a newbie-help too so we can create a little community and help each other by telling where we got stuck or have problems with and its probably also more fun for the skilled programmers to help a bigger amount of people who are interested in this.

Looking forward to hear from some users who love that game too and pleases share your thoughts and ideas :)

5
Suggestions / Re: More user friendliness
« on: February 22, 2015, 09:00:59 pm »
hey guys :)

what about adding a function that allows you to split blocks? so when you have a stack of 1000 blocks and you want to split them into 10x100 stacks its just clicking for minutes so far... or am i missing a key that allows you that?

love the game so far, keep up working on it! :)

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