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Topics - dddvvv

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General Discussion / Hello
« on: August 29, 2016, 07:16:08 pm »
I want to use Blackvoxel to build a commercial game. My plan is to keep private artwork(sounds & textures) and level design(including interpreted MVI behaviors). On success I plan to open bug bounties to give back to the community. Are you ok with this? please correct me if anything is incompatible with your views or GPLv3.

The game will be a puzzle platform around all kind of processes. Some mechanics:
- Solve magic squares to open doors under a time limit. You may solve the first by hand but under a constrained time limit or a bigger square you need to instruct your MVIs(molecular voxel interactors) to help.
- Build in parallel with your MVIs from blueprints
- Navigate mazes with MVIs to get the treasure
- etc. (in the works)

Do you see yourself playing such a game? I don't really like puzzle games. They are slow and you don't really learn anything from them. This game is more about personal development. To build your knowledge with pleasure.


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