Blackvoxel > Suggestions
More user friendliness
shadowwraith:
I've just started playing the game for a day or so and find the game needs a few touches to make it more user friendly and more engaging for casual gamers.
Things such as
In the inventory menu there could be popup text to tell you what the selected block/item/ore is, atm i have to constantly quit the game and goto the user manual online to find out what it is.
Also popup text to say what was added to the base machine/furnace etc, at the start of the game we don't have the capability to make sequencers and conveyor belts yet, so we have to go by memory on what was added.
A map would be handy also, i have found my self getting lost quite a few times, especially when going from blue, white (the area with the water) then to the green areas ( lava pits bordering the insane black area).
an in-game manual, trying to memorise ore sequences for the furnace can be quite difficult at times and having to quit the game then go online to view the manual is pretty annoying at times.
A storage box, where users can store items that will still be there if they die, also a way to retrieve items lost on death, it's quite disheartening to build up alot of ores and tools only to loose them all if you fall down a hole or get killed by those smiley faces.
just a few thoughts.
shadowwraith:
ok, who's bright idea was it to add a key that sends voxels to kill you (F10 fear key), there's no way to cancel it, you have to start a new game again. >:(
olive:
--- Quote from: shadowwraith on May 26, 2014, 02:36:19 pm ---I've just started playing the game for a day or so and find the game needs a few touches to make it more user friendly and more engaging for casual gamers.
Things such as
In the inventory menu there could be popup text to tell you what the selected block/item/ore is, atm i have to constantly quit the game and goto the user manual online to find out what it is.
Also popup text to say what was added to the base machine/furnace etc, at the start of the game we don't have the capability to make sequencers and conveyor belts yet, so we have to go by memory on what was added.
A map would be handy also, i have found my self getting lost quite a few times, especially when going from blue, white (the area with the water) then to the green areas ( lava pits bordering the insane black area).
an in-game manual, trying to memorise ore sequences for the furnace can be quite difficult at times and having to quit the game then go online to view the manual is pretty annoying at times.
A storage box, where users can store items that will still be there if they die, also a way to retrieve items lost on death, it's quite disheartening to build up alot of ores and tools only to loose them all if you fall down a hole or get killed by those smiley faces.
just a few thoughts.
--- End quote ---
Thanks a lot for your suggestions.
This is very useful for us to get report on how the game is perceived and what is missing, particularly at the first moment of the game. That will help us to decide about the right development priorities.
You will be glad to hear some of your suggestions are crossing ideas we planed to implement. Some might get on top of the stack.
But things are going their rate as we are a small team. (All help will be appreciated).
For the manual, we can suggest using windowed mode and switch to the manual without quitting the game. This can be achieved with "i" key or the F1 and F2 key.
About the storage box, there is one. That's the "Atomic Compressor".
The Blackvoel Team
olive:
--- Quote from: shadowwraith on May 26, 2014, 09:03:38 pm ---ok, who's bright idea was it to add a key that sends voxels to kill you (F10 fear key), there's no way to cancel it, you have to start a new game again. >:(
--- End quote ---
Very, very sorry about that.
That's a weird development idea we thought to add to the game some months ago : a wave of attacking bad voxels that would demand to defend your base against (and to make resistant materials...).
That might sound interesting. But, as this "feature" is slightly destroying, we concluded that this idea must be deeply thought about the right place and stage of the game for introducing it.
So, we decided to make a key for the community to test it...
But unfortunately, with time, we forgotten it...
If you save and reload the game, then hide under the ground deeply enough, all the bad voxels will dies at trying to reach you. Once all are dead, they shouldn’t come again unless you press the "Fear Key" again.
Sorry...
The Blackvoxel Team
Reini:
hey guys :)
what about adding a function that allows you to split blocks? so when you have a stack of 1000 blocks and you want to split them into 10x100 stacks its just clicking for minutes so far... or am i missing a key that allows you that?
love the game so far, keep up working on it! :)
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