Blackvoxel > Suggestions
3D terrain
Qon:
It would be nice with more aqtual 3D voxel terrain. Right now everything except for the (mesmerizing) trees is heightmap based. And what I love about voxels is that you qan do stuff that isn't heightmap based :)
Qaves, bridges, fraqtals and floating islands and so on is exciting to explore <3
olive:
--- Quote from: Qon on October 21, 2013, 05:48:44 pm ---It would be nice with more aqtual 3D voxel terrain. Right now everything except for the (mesmerizing) trees is heightmap based. And what I love about voxels is that you qan do stuff that isn't heightmap based :)
Qaves, bridges, fraqtals and floating islands and so on is exciting to explore <3
--- End quote ---
We had this idea, but not yet the time to realize it.
The Blackvoxel Team
Qon:
Ok, then I will wait :>
d3x0r:
I lost some of what I had....
I did have a US national map with elevations in meters in 200x200m resolution; was only like 40M
https://www.sciencebase.gov/catalog/item/4f70a58ce4b058caae3f8ddb
I guess they have 1m resolution now... can add a region type 'external bitmap' or something to the world map...
Why do I get terrain blocks that appear high in the air? is it cause a sector is 1/4 the size in mine? I mean what stops the generator from generating sectors that are in the air?
----
at the 200x200m resolution I was going to use the coordinates of the corners and make a plasma grid fill or some perlin noise something...
olive:
--- Quote from: d3x0r on October 24, 2014, 02:51:05 pm ---I lost some of what I had....
I did have a US national map with elevations in meters in 200x200m resolution; was only like 40M
https://www.sciencebase.gov/catalog/item/4f70a58ce4b058caae3f8ddb
I guess they have 1m resolution now... can add a region type 'external bitmap' or something to the world map...
Why do I get terrain blocks that appear high in the air? is it cause a sector is 1/4 the size in mine? I mean what stops the generator from generating sectors that are in the air?
----
at the 200x200m resolution I was going to use the coordinates of the corners and make a plasma grid fill or some perlin noise something...
--- End quote ---
It's a very interesting idea. :)
We will look at the problem.
The Blackvoxel Team
Navigation
[0] Message Index
[#] Next page
Go to full version