Hi Animar,
This is an intended behavior
The idea behind this is that the player should learn to "know what it does".
Like with the real world machines, some mistakes should have costs.
But... not too much.
The problem with Atomic Compressors, they may contains a lot of things and/or very valuable things.
As we played, we found that mistakes with Atomic Compressors was too much punitive. It was very frustrating and ruined gaming experience.
That's why we made an exception to the default policy and protected the Atomic Compressor (and also XR robots in the unloading phase) from direct user mistake.
The Blackvoxel Team