Blackvoxel > Troubleshooting & Bug Reports
Invert mouse
Enigma:
--- Quote from: danish on October 21, 2016, 09:32:49 am ---I suppose you could call it a personal preference, however I put this in bug reports because of its' negative impact on gameplay. For someone used to using an inverted mouse, it makes gameplay very awkward. If you could imagine a left handed person for a hypothetical comparison, being forced to write with their right hand. This is not a hardware issue.
Current Blackvoxel airplane control conforms to every flight sim I know, I can't imagine a scenario where this would need reversing.
Thank you for your quick responses
--- End quote ---
We can understand this kind of personal preference and the fact it can be very important for some users.
So you'll be happy to hear we have decided to add a "Reverse y" setting to the next release.
In the meantime, you can modify it in the Blackvoxel source code and follow the "Compile Blackvoxel from source " tutorial.
In the file "ZActor_Player.cpp" at line 219, replace :
ViewDirection.pitch-=Delta_y/(3*MouseRatio);
...by the following code :
ViewDirection.pitch+=Delta_y/(3*MouseRatio);
We wish you a Good Game... :)
The Blackvoxel Team
danish:
--- Quote from: Enigma on October 22, 2016, 01:25:54 am ---We can understand this kind of personal preference and the fact it can be very important for some users.
So you'll be happy to hear we have decided to add a "Reverse y" setting to the next release.
In the meantime, you can modify it in the Blackvoxel source code and follow the "Compile Blackvoxel from source " tutorial.
In the file "ZActor_Player.cpp" at line 219, replace :
ViewDirection.pitch-=Delta_y/(3*MouseRatio);
...by the following code :
ViewDirection.pitch+=Delta_y/(3*MouseRatio);
We wish you a Good Game... :)
The Blackvoxel Team
--- End quote ---
This is great. Thank you very much.
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