Blackvoxel > Troubleshooting & Bug Reports

Invert mouse

<< < (2/2)

Enigma:

--- Quote from: danish on October 21, 2016, 09:32:49 am ---I suppose you could call it a personal preference, however I put this in bug reports because of its' negative impact on gameplay. For someone used to using an inverted mouse, it makes gameplay very awkward. If you could imagine a left handed person for a hypothetical comparison, being forced to write with their right hand. This is not a hardware issue.

Current Blackvoxel airplane control conforms to every flight sim I know, I can't imagine a scenario where this would need reversing.

Thank you for your quick responses

--- End quote ---

We can understand this kind of personal preference and the fact it can be very important for some users.

So you'll be happy to hear we have decided to add a "Reverse y" setting to the next release.

In the meantime, you can modify it in the Blackvoxel source code and follow the "Compile Blackvoxel from source " tutorial.

In the file "ZActor_Player.cpp" at line 219, replace :

ViewDirection.pitch-=Delta_y/(3*MouseRatio);

...by the following code :

ViewDirection.pitch+=Delta_y/(3*MouseRatio);

We wish you a Good Game...  :)

The Blackvoxel Team

danish:

--- Quote from: Enigma on October 22, 2016, 01:25:54 am ---We can understand this kind of personal preference and the fact it can be very important for some users.

So you'll be happy to hear we have decided to add a "Reverse y" setting to the next release.

In the meantime, you can modify it in the Blackvoxel source code and follow the "Compile Blackvoxel from source " tutorial.

In the file "ZActor_Player.cpp" at line 219, replace :

ViewDirection.pitch-=Delta_y/(3*MouseRatio);

...by the following code :

ViewDirection.pitch+=Delta_y/(3*MouseRatio);

We wish you a Good Game...  :)

The Blackvoxel Team

--- End quote ---

This is great. Thank you very much.

Navigation

[0] Message Index

[*] Previous page

Go to full version