Author Topic: OpenGL Performance  (Read 9988 times)

d3x0r

  • Jr. Member
  • **
  • Posts: 75
    • View Profile
OpenGL Performance
« on: October 02, 2015, 09:03:57 am »
OpenGL performance improvements... requires a pretty advanced OpenGL Level?  But some of it is interesting in pointing out that there might be more.
http://blogs.nvidia.com/blog/2014/03/20/opengl-gdc2014/

Did notice a few articles that OpenGL is faster tha D3D ...
http://www.extremetech.com/gaming/133824-valve-opengl-is-faster-than-directx-even-on-windows

Enigma

  • Administrator
  • Jr. Member
  • *****
  • Posts: 68
    • View Profile
Re: OpenGL Performance
« Reply #1 on: October 03, 2015, 02:49:24 am »
OpenGL performance improvements... requires a pretty advanced OpenGL Level?  But some of it is interesting in pointing out that there might be more.
http://blogs.nvidia.com/blog/2014/03/20/opengl-gdc2014/

Did notice a few articles that OpenGL is faster tha D3D ...
http://www.extremetech.com/gaming/133824-valve-opengl-is-faster-than-directx-even-on-windows

Hi d3x0r, glad to see you :)

Thanks, I'll look at that. It seem very interesting.

This move of the graphic industry in driver overhead reduction is really positive.

As you know, that's especially true for a game like Blackvoxel because of it's massive playfield refresh.

With the new API generations, they are also moving on a more low level approach, which mean (at least in theory) more flexibility. And maybe (I hope) something better suited for the particular case of rendering voxels.

We also hope the new Vulkan API will be as good as the promises.