Hi MUY_Belgium,
Thanks for your suggestions.
About PlayerSetAccell(), the player displacement is not proportionnal to the values because of air friction and ground friction. Blackvoxel use realistic physics formulae. To make it simple, the air friction is proportionnal to square of the speed. So, if you accelerate the player to an high speed, the friction will be very high... so the speed will go down very fast.
In an realistic world, the player should die above some limits.
For PlayerMove(), there is a bug. The good news is that's already fixed in our work. Stay tunned, we'll try to make a bugfix release in the next few days.
The values indicated in PlayerMove() is in player unit, not in voxel unit. The player unit is 256.0 units for a voxel.
The actual limit is 5000 units.
Best regards,
The Blackvoxel Team