Subject / Started by | Replies / Views | Last post | ||
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Programmatic handling of the player
Started by Yves |
2 Replies
14752 Views |
November 30, 2019, 02:21:30 pm by Enigma |
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Odd behavior
Started by Animar |
1 Replies
10028 Views |
May 15, 2019, 07:22:15 pm by Enigma |
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Digging and sorting robot
Started by Yves |
0 Replies
8315 Views |
February 26, 2019, 11:43:38 pm by Yves |
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1 Replies
11134 Views |
December 07, 2015, 12:04:11 pm by Enigma |
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Tips with assembly code
Started by as3ii |
2 Replies
11582 Views |
November 19, 2015, 08:01:52 am by as3ii |
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3 Replies
14072 Views |
February 24, 2015, 11:09:45 pm by olive |
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31 Replies
47997 Views |
November 24, 2014, 01:24:11 am by olive |
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Custom VoxelTypes
Started by d3x0r |
12 Replies
25564 Views |
November 20, 2014, 03:37:58 am by olive |
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MSVC or non-GCC Porting
Started by d3x0r |
5 Replies
18165 Views |
November 10, 2014, 09:18:50 pm by olive |
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Voxel pixel selector box, render offset
Started by d3x0r |
8 Replies
18871 Views |
October 24, 2014, 02:29:38 pm by d3x0r |
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Thoughts on large body collisions?
Started by d3x0r |
1 Replies
10013 Views |
October 22, 2014, 10:36:37 pm by olive |
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What things are already available?
Started by d3x0r |
2 Replies
11658 Views |
October 18, 2014, 05:20:35 am by d3x0r |
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Stair building script
Started by Toupie |
2 Replies
11094 Views |
October 18, 2014, 01:05:24 am by d3x0r |
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Qons qustom VDRE
Started by Qon |
1 Replies
11556 Views |
November 09, 2013, 11:05:55 pm by olive |
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A* pathfinding routine
Started by Toupie |
3 Replies
12551 Views |
November 01, 2013, 12:00:30 pm by Qon |
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1 Replies
10804 Views |
October 31, 2013, 10:14:02 pm by Toupie |
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Include file for saving variables.
Started by Toupie |
7 Replies
19309 Views |
October 28, 2013, 03:42:18 pm by Qon |
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21 Replies
37942 Views |
October 21, 2013, 03:14:33 am by olive |
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Complex Mining Robot Restarter
Started by Toupie |
6 Replies
16772 Views |
October 19, 2013, 09:14:24 pm by olive |
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Workaround for bugged GetX()
Started by Qon |
0 Replies
9814 Views |
October 17, 2013, 09:52:06 pm by Qon |
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