Recent Posts

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51
Suggestions / Re: Machine Interface
« Last post by Enigma on April 01, 2018, 08:53:39 am »
I'm all for this feature, I don't know how many times I've started crafting something without knowing what is in the machine and ended up wasting materials.

Hi, ThomasMonroe

You'll be happy to hear that since this topic was opened, we made a way to know what's inside the machines.

This is the "Analyser" tool. It is very cheap and easy to build even in the early game phase. Put it in the "tools" part of the inventory. You can use the "F" key to switch between tools. This tool can also display very useful informations about molten metal.

https://www.blackvoxel.com/view.php?node=1627

That said, your comment make us to think about it.

It would certainly be better to make this feature availlable from start. Not like an option.

So, it is likely we'll change this in some future version.

The Blackvoxel Team
52
Suggestions / Re: Machine Interface
« Last post by ThomasMonroe on March 31, 2018, 02:26:02 pm »
I'm all for this feature, I don't know how many times I've started crafting something without knowing what is in the machine and ended up wasting materials.
53
Troubleshooting & Bug Reports / Re: Mouse glitches
« Last post by ThomasMonroe on January 20, 2018, 03:09:37 pm »
 ;D I had figured it was one of the Windows updates that happened in the last couple months.

Thanks for your time.

Tre'
54
Troubleshooting & Bug Reports / Re: Mouse glitches
« Last post by Enigma on January 20, 2018, 04:32:24 am »
Hi, ThomasMonroe.

Thanks for signaling this problem.

Yes, you are right, the actual Windows version of Blackvoxel(2.20) was working well when we released it (We are doing tests before releases).

We found the cause of the problem, it appeared with a Windows update.

Fortunately, we were working on it since a few days. The fix is now ready and we'll push all the new files in few minutes. This v2.30 come along with some other bug fixes.

In fact, this bug was not related to Blackvoxel code. The Windows update brings a change in a function which triggered a problem in the underlying SDL library.

https://discourse.libsdl.org/t/win10-fall-creators-update-breaks-mouse-warping/23526/2

Strangely, only the latest versions of the SDL library are affected. So we reverted back to an unafected version of the SDL as a temporary fix.

The Blackvoxel Team
55
Troubleshooting & Bug Reports / Mouse glitches
« Last post by ThomasMonroe on January 19, 2018, 06:47:59 pm »
As I move my mouse around in the game, it jumps around like crazy sometimes 180 degrees and really is annoying and also makes the game unplayable. The funny thing about it is that it didn't do it before.
I'm on Windows 10.
56
Suggestions / New type of robot?
« Last post by ThomasMonroe on December 28, 2017, 06:39:01 pm »
I had a crazy idea ;D for a robot that acts on a neural network and interacts with its surroundings based on the the neural network that you give it.
I hope this give you guys some ideas.  ;)
57
Gallery / Re: Qons gallery
« Last post by Seward on October 24, 2017, 10:13:44 am »
Made 5th iteration of the Menger sponge! It's 243^3 big :)
In the v1.22 beta of qourse...

To make even bigger fraqtals I need functions to retrieve the players qoordinate and view direction. I think the generation speed is enough to generate the fraqtals on-the-fly while flying :>
Took ~30 seconds or something to generate the 243^3 qube which is basiqally my view distance in all directions. If I limit the generation to what is in front of me at the moment and what recently entered the view distance then I'm sure it is possible. *working*

I'll have to fix some better texture for that~

Looks great. Are you working on anything similar currently?
58
Troubleshooting & Bug Reports / Re: Atomic Compressor
« Last post by Enigma on September 13, 2017, 08:47:13 pm »
Hi Reini and welcome to the Blackvoxel Forum  :)

Yes, producing atomic compressors with factories may be tricky in the actual game.

Modifiying factory orientation could help in such case as it will change the order of the
active voxels processing.

Anyway, the team will think about what you said in order to improve future releases.

Thank you for your comments and encouragement. Of course, the development of Blackvoxel will continue in order to make a better game.  :)

The Blackvoxel Team

Ps: Blackvoxel with "a", not "Blockvoxel".  ;)
59
Troubleshooting & Bug Reports / Atomic Compressor
« Last post by Reini on September 10, 2017, 11:30:33 pm »
Hey Blockvoxel-Team,

i was producing some machines automatically (storage1-materalizer-machine-(slow)dematerializer-storage2)
then i decided to produce some more atomic compressors with the same setup... and i discovered that the first compressor coming out of the machine will demateralize the storage2 with all items inside.
Maybe its possible to change that like you did with mining a not-empty-storage (really like that) or outputting all items from storage2 into the one which dematerializes it.

Greetings,
Reini

PS: Keep on working on that game, love it :)
60
Suggestions / Re: Crafting Recipe Guide?
« Last post by Enigma on August 08, 2017, 10:25:30 pm »
You'll be happy to hear that this feature is already in our todo list.

No, we don't believe it would make the gameplay too easy : there is more interesting challenges to offer to players than just switching between game and browser for manufacturing instructions.

About the offline play, that's a good argument.

Anyway, thanks for your return, this is always useful for us.

The Blackvoxel Team
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