Recent Posts

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21
Suggestions / Re: My Long Waiting Wish
« Last post by Enigma on May 02, 2019, 09:23:04 am »
Hi Animar,

Thanks for loving our game and for your support. :)

  • About Constructor/Destructor 4 and 5, we planed initialy to enable them at some point after some reflexion for game balancing.

    But the plan have changed inbetween. We finally decided to not enable these as the gameplay evolved to more automation. We'll have to make this game balancing choice.

    Blackvoxel is a game about automation machines, not human hand/tool working. So our thought is that hand tools should'nt be too powerfull. Also, 4&5 wasn't even fun to use.

    What the player is supposed to get as an upgrade to the Constructor/Destructor number 3 are now the Extraction Robots. That's far more powerfull than Constructor/Destructors. There is also a bunch of programmable robots.

    Anyway, thanks for signaling the inconsistency of this old screenshot. We'll need to fix it.
     
  • Stairs ? The interest of Blackvoxel is to make original choices. The lack of stairs pushed players to find interesting solutions like using airplanes to travel underground or water systems. On the technical side, the Blackvoxel engine would'nt like to render stairs (it is particular. It was made for full voxel paradigm and fast animation).
     
  • For the ground scanner, this is a mistake :o. Sorry for this. And there is not yet recipe for it in the game, so the page would'nt have been made public. It will be fixed in our next bugfix release (We'll make it available).

About future content and update, our policy is to not make any promises. We have a lot of ideas and wishes. But like in any project, sales will decide if (and when) we'll can be able to develop new content.

As you made the choice to buy the game for contributing, i'm embarassed to can't tell you more. But I feel you are already understanding that. But if it's not the case and if you want to go back on your purchase decision, contact us by email.

I wish you a good play ;)

The Blackvoxel Team
22
Suggestions / My Long Waiting Wish
« Last post by Animar on May 01, 2019, 09:45:36 am »
Hello Dear Developers,

About 6 Years ago I bought this game, yes i was one of those who had bought the game back then bevor it went for free even bevor you had a forum. And i bought it a second time by now just because to support you.

Since you decided to sell the game again while of course the shool mode stays free. Can we expect some new features for the Adventure mode or the game in general.

sometime in summer 2013 i asked you in a mail to implement a recepie for the tier 4 and 5 Constructor/Deconstructor that could and can bee be seen on the manual.


Please don't let me wait another 6 years and while you on the subject the Ground Scanner also has no recipie in the manual.

PS: some kind of stairs/ramps that could be rotated like conveyors would be awesome.
23
Gallery / Re: Pictures of my work area
« Last post by luminar on April 12, 2019, 01:48:19 pm »
WOW Nice Project  8)
24
Announcements / Re: Blackvoxel is now on GitHub !
« Last post by Enigma on March 04, 2019, 05:43:39 pm »
Thanks for the release of the source code. Can I use some of the code snippets in my project?

Hello RobertThomas and welcome to the Blackvoxel Forum ;)

The answer is fixed by the GPL V3+ Free Software Licence.

To make it simple, it depends if your project is Free Software.

If you want to re-use some Blackvoxel code for a proprietary software, the answer is No. It's not permitted at all. It would be a licence infringement.

If you want to re-use Blackvoxel code in a free software with Free Software Licence, the answer is Yes. In this case, you'll have to fully comply with GPL V3+ licence (your licence must be compatible), and make citation of the source of the Blackvoxel project and it's copyright owners (authors and contributors).

Simple conclusion : Free Software projects are welcome, others are not.

In the hope we have answered to your questions.

The Blackvoxel Team
25
Announcements / Re: Blackvoxel is now on GitHub !
« Last post by RobertThomas on March 04, 2019, 03:50:30 pm »
We are happy to announce the release of Blackvoxel source code on GitHub.

You can find it here:
All contributors are welcome !

The Blackvoxel Team

Source

Thanks for the release of the source code. Can I use some of the code snippets in my project?
26
General Discussion / Re: Anyone went below the green acid?
« Last post by Enigma on March 01, 2019, 08:30:30 am »
Hi Yves,

Yes there is a way to get through the acid layer without bypassing it ;)

As you already guessed, the Falling Rock is the way to get safely on the surface of the acid layer.

There is very few blocks which are immune to green acid. But Falling Rock is one of them. That's not by coincidence.

Now, you have to find a way to make some voxels to get bellow the surface.

We'll give you one hint : when you put a  "non immune" block on the side of a block which is on the acid layer, it will react with acid and this will make a temporary hole in the acid layer.

The Blackvoxel Team
27
Suggestions / Re: Extended voxel interface
« Last post by Enigma on March 01, 2019, 08:28:13 am »
Hello Yves,

Thanks for your suggestion.
Yes, the transfer speed is rather slow.
At origin, we didn't made the programmable robot very efficient at mining in order to keep interest to the other mining robots. That said, the item transfer speed could be made better without harming this goal. This limitation isn't very interesting to keep and could harm some good use of the programmable robot in factories. We'll think about this and it's very likely we'll retain this wish and make some improvement.

The Blackvoxel Team
28
Gallery / Re: Learning with Blackvoxel
« Last post by Enigma on March 01, 2019, 08:26:21 am »
Hello Yves and welcome to the Blackvoxel Forum ;)

Thanks for your interesting thoughs about using Blackvoxel with Kanban.

Yes, Blackvoxel is a game about organisation. That's a good idea to experiment with professionnal organisation methods. Using such a simulation for testing and comparing approachs.

There is always some useful lessons to learn with video game which can be used in real life. And you are showing a good way on this kind of analysis.

It's well made, we'll take time to read it tourroughly.

Have a good fun with Blackvoxel...

The Blackvoxel Team
29
General Discussion / Anyone went below the green acid?
« Last post by Yves on February 27, 2019, 07:18:47 pm »
Using my automatic digging robot, I reached the layer just above the green acid.

Then I dug some more, and saw that I could not reach the acid layer, nor could I have access to any “hanging thing” to go down. Nevertheless, I was able to reach the acid itself by dropping loads of rolling voxels until I could reach them.

However, the rolling voxels seem to float on the acid instead of drowning, so I’m back to the initial problem: I’m standing of my raft of rolling voxels, but still unable to attach voxels to anything below, for the lack of anything reachable.

“Why?”, will you say… I don’t know. I just want to explore :-) And the challenge, too.

So, anyone managed to go below the green acid without bypassing it through another zone?
30
Programming with Blackvoxel / Programmatic handling of the player
« Last post by Yves on February 27, 2019, 07:08:48 pm »
I was pondering the creation of a program to move the player faster, more specifically an elevator, because going down/up stairs is so slow!

I had the feeling that the answer was in PlayerAddAccel or PlayerSetAccel. But playing with one only made the game more/less smooth, and playing with the other either 1º moved me of a few pixels, or 2º moved me a dozen voxels in the air, and then I died falling.

I was not able to understand either of these functions by trial-and-error… Is there a better explanation of these functions somewhere?
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