Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - olive

Pages: 1 ... 4 5 [6] 7 8 ... 10
76
General Discussion / Re: Is Vista supported?
« on: January 30, 2014, 11:06:45 pm »
Does Blackvoxel run under Windows Vista? All I could find is that it runs under Windows XP, 7, 8 / Ubuntu 12.04. I didn't see Vista listed and don't want to assume that it would work (even though XP and 7 are listed).

Couldn't find system requirements either. Do you have these?

Really interested in the game, but don't want to purchase if it won't run!

Thanks!

Hi ctirpak,

Vista isn't listed in the officialy supported operating systems for Blackvoxel.

That doesn't mean that Blackvoxel is incompatible with Vista. Only that the compatibility status with this OS is currently unknown.

Because we doesn't have a computer running under Windows Vista, we can't run the compatibility tests to validate the compatibility with this operating system.

In theory, we believe it should run. But of course, we can't give you any garantee without having tested ourself.

As we are interested to know, if you want to buy the game, we can do an exception for you: if it doesn't work on your Windows Vista, we'll accept to cancel your purchase and refund you.

About the system requirement, it's strongly recommanded to have at least a Core 2 duo processor, 4gb of RAM and a nvidia 9800gt (or equivalent supporting OpenGL) graphic accelerator for running the actual version of Blackvoxel (and of course, some space on your hard disk).

We already managed to run Blackvoxel on some computers which are below this minimum configuration with the use of some settings. But that will be always difficult to fix a limit because the point where the game would be too slow to be played can vary significantly depending on computer.

The Blackvoxel Team

77
Troubleshooting & Bug Reports / Re: Linux Mint install issues.
« on: January 30, 2014, 01:54:45 am »
I got the game and it works well on windows(aside the beta stuffs) but I decided to try and install it on my Linux Mint 16 x64 OS on another partition in my drive. When I open the blackvoxel_1.30_amd64.deb it returns a status of missing libGLEW.so.1.6. However I already have the newest libGLEW installed.

Tried searching google for help, but nothing is better than asking the person that made it.

Hi,

We apologize for your problem.

As indicated on our website, at this time,  Blackvoxel is compatible with the 12.04(LTS) version of Ubuntu.

Unfortunately, it would be impossible for us to support all versions of each Linux distributions, so for the time, we have chosen to support only Ubuntu Long Term Support versions (LTS). We haven't yet worked on extension to other distributions or non LTS versions of Ubuntu.

I'm afraid there is no easy immediate workaround for your problem apart using the 12.04 LTS version of Ubuntu or something based on this. In most cases, different distributions would requires specific compilation/packaging and strong testing to be sure it would work with it. I can't recommend any dirty hack that will likely broke your system if you don't have very strong knowledge of what you are doing.

The problem with your distribution might be the following : the last version of mint is typically based on a recent "non LTS" version of Ubuntu (that we don't support). This version provides more recent libraries which isn't compatible with the Ubuntu 12.04 version of Blackvoxel.

Stay tuned for the next version of Ubuntu LTS 14.04 because we should plan a version for it. The next Mint that will be based on it should be compatible (but not officially supported).

In the future, it is possible we might extend compatibility to some other distributions, but I can't tell you more at this time.

The Blackvoxel Team

78
Troubleshooting & Bug Reports / Re: I can't purchase the game.
« on: January 25, 2014, 10:40:03 pm »
Hi Shade53,

See your mail box.

The Blackvoxel Team

79
Troubleshooting & Bug Reports / Re: I can't purchase the game.
« on: January 25, 2014, 08:06:38 pm »
Hi Shade53,

You are the first one we reported such a problem with Paypal. We will look at the issue and will keep you informed.

The Blackvoxel Team

80
Announcements / Re: Blackvoxel 1.31 Beta 1 is out.
« on: December 23, 2013, 08:15:28 am »
Go to the website :

http://www.blackvoxel.com/view.php

The Blackvoxel Team

81
Announcements / Re: Blackvoxel 1.31 Beta 1 is out.
« on: December 23, 2013, 07:49:11 am »
Some screenshots of the new zone!

82
General Discussion / Re: Is there a demo?
« on: December 07, 2013, 09:43:33 pm »
There is no demo available for this game. Here is why...

Blackvoxel is a game that have a learning curve. So it is typically the kind of game that can't be really understood or appreciated with a limited demo or a quick test. That's why some types of games almost never have a demo.

That said, there are elements you can use to form your opinion. The customer's feedbacks. Video that were published by us or game reviewers:

http://www.blackvoxel.com/view.php

Video Spotlight on Greenlight (VGSpotlight)
http://www.youtube.com/watch?v=Wiher07lm9s

And also reading the game's manual on the website as it will learn you what is on the game and what kind of interaction and gameplay you'll find in Blackvoxel.

http://www.blackvoxel.com/view.php?node=1257

Extraction Robot XR-1
http://www.blackvoxel.com/view.php?node=1408

Plane Z1
http://www.blackvoxel.com/view.php?node=1269

We know that choosing a game is difficult. Liking a game or not is also matter of personnal taste. So if you have any questions about the game we will be happy to answer to you.

The Blackvoxel Team

83
Announcements / Re: A new zone is coming soon...
« on: December 06, 2013, 01:09:22 am »
Thank you for your encouragement :)

Yes , there will be specific resources to be collected in this zone (however, these resources and their use have yet to be created). These resources will be what will motivate the player to explore that zone. This could also be a good place to put some kinds of constructions to find.

There is progressive variations in the parameters of the generator. What the photos do not really show is that it is the same zone. This is also the reason why the islands are small, this is the way that zone ends up in the sky.
In fact, it is not currently a real "island zone" because they are not really far in the sky  and that's why we'll made tiny islands.

We also thought about kinds of connections for travelling between the islands. But as we wanted this area to be dense and with a lot of tinny islands and caves, we stopped adding complexity on it because it would be too demanding on graphics cards.

Although, there will certainly be other zones where  we'll have the opportunity to implement new things with this kind of algorithm with different settings, textures and options. Maybe a true "sky zone" you'll have to reach with an aircraft, lift or other means.

The Blackvoxel Team

84
Announcements / A new zone is coming soon...
« on: December 04, 2013, 03:00:44 am »
Hi,

Some screenshots of the new zone we are working on.

It's an area with a complete 3D space experience!

The Blackvoxel Team

85
Announcements / Re: Blackvoxel 1.30 is out
« on: November 18, 2013, 03:38:36 am »
Here is the complete list of additions and changes in version 1.30 (since the 1.21 version) :

b1:
  • Added : A new application log system.
  • Added : The RTFM voxel.
  • Improved : Aspect ratio support with Eyefinity/Multiscreen and non standard screens.
  • Added : manual setting Opt_SectCFactor in the Settings_Hardware.dat to change one of the sector rendering optimisation agressiveness.
  • Added : Programming : bool PlaceVoxel3D(int x,int y, int z, int VoxelType) function.
  • Added : Programming : bool PickVoxel3D(int x, int y, int z) function.
  • Added : Programming : int Look3D(int x, int y, int z) function.
  • Added : Programming : bool MoveVoxel3D(int sx, int sy, int sz, int dx, int dy, int dz) function.
  • Added : Programming : var GetInfo(int InfoNum) function (Infonum=0..16).
  • Added : Programming : var GetInfoName(int InfoNum) function (Infonum=0..16).
  • Changed : Removed voxel_input interface flag from XR robots to prevent extraction robots to see containers in other extraction robots.
  • Added : voxel_output interface to XR robots so content can be emptied by some means. XR robots can be emptied using other voxel mechanism. When they are empty, they restore to their original state and can be collected again.
  • Fixed : Programmable Robot : Improved init/load/save code.
  • Fixed : Programmable robot : Added stdout flush after print command.
  • Fixed : Programmable robot voxel_input and voxel_output now works as intended.
  • Fixed : XR Extraction Robots hanged when no storage was found. Now search for new storage.
  • Fixed : programming : Voxel_Load and Voxel_Unload was buggy. Fixed : Little memory loss.
  • Improved : Programming : Access to libraries (iolib...) is now enabled.
  • Fixed : Programming : GetX(),GetY(), GetZ() get the right voxel location after Move() is called.
  • Fixed : Programming : PlaceVoxel() function. Voxel in a slot didn't disappeared when quantity reached 0.
  • Fixed : Programming : GetGameTime() function returned a negative number. Now return the number of millisecond since the start of the game.
  • Fixed : Added support for new BMP variant format used by recent version of The Gimp.
  • Fixed : Silicon Wafer manufacturing list now include the needed blackrock blue.
b2:
  • Fixed : Minor problem in the player save file.
  • Fixed : Sometimes crash when removing the computer or changing program when a Squirrel program is hanging.
  • Added : Modded Squirrel core for supporting program force stop.
  • Fixed : Programming : GetInfonum() and GetInfoName() returned nothing with offset out of range.
  • Fixed : Manual : Symbol section are now displayed in the manual summary.
  • Fixed : Programming : Look3D Function do not crash anymore when looking at an inaccessible location.
  • Fixed : Programming : PushVoxelTo() function. Voxel in a slot didn't disapeared when quantity reached 0.
b3:
  • Fixed : User-Texture Engine can now be broken with the base constructor/destructor tool.
  • Added : Large address aware activated for windows 32 bits.
  • Added : New UserData directory for user program data. Data saved by your scripts should go in it.
  • Added : New Functions for programming :  int GetRobotLevel(), int GetRobotID(), var GetPath(int PathType), var GetInfo(int InfoNum),var GetInfoName(int InfoNum), PlayerMove[/b](float x, float y, float z), PlayerAddAccel[/b](float x, float y, float z), bool PlayerSetAccel(float x, float y, float z)
b4:
  • Fixed : GetPath() and GetInfoName() functions can be used now in Voxel_Load() and Voxel_Unload() as these functions where intended to.
  • Fixed : GetInfo() with indexes 20...22 can be used in Voxel_Load() and Voxel_Unload()
  • Fixed : PickVoxel3D(0,0,0) doesn't crash anymore.
b5:
  • Added : GetInfo(23) Give the context of execution where function are called.
  • Fixed : GetInfo(22) Now return the right script number when Voxel_Unload() is issued at program change.
  • Fixed : PickVoxel3D() should work correctly now.
  • Added : GetInfo(24) Give the number of slot of the robot inventory.
  • Added : Started an internal squirrel test program for better detecting some regressions and little bugs.
b6:
  • Improved : GetGameTime().
  • Added : The F10 "Fear key" for testing some new features. Save your world before using it.
  • Improved : Redesigned the Blackvoxel Font.
b7:
  • Added : new interfaces GetInfos and SetInfos for communication with voxels.
  • Added : Input Switch voxel for using with robot.
  • Added : Indicator light voxel for using with robot.
  • Added : new programming function var Voxel_GetInfo(int x, int y, int z, int index)
  • Added : new programming function bool Voxel_SetInfo(int x, int y, int z, int index, var info);
  • Added : new programming function var Voxel_GetInfoDoc(int VoxelType, int index, int infotype);
  • Improved : Redesigned RTFM voxel.
rc1:
  • Added info text for the RTFM voxel
  • Blackrock white can be collected with base constructor/destructor.
  • Made an unique version for Windows. The time computing codepath used for Windows XP version is generalized to all versions (More Precise).

The Blackvoxel Team

86
Announcements / Re: Blackvoxel 1.22 Beta 7 is out
« on: November 12, 2013, 03:25:30 am »
@Qon
Happy to see that you like these new features. We hope to add even more thing like that in the future.

Take your time to play with(and to do also other things you want to do) because there is no hurry.

The RTFM voxel was mainly a joke to make people understand they must read the manual for using this game. At this time, it has no other functionality.

Does this voxel will have other goals ? Maybe. We think about a mission system. It could be used for that, but it's not yet decided

87
Programming with Blackvoxel / Re: Qons qustom VDRE
« on: November 09, 2013, 11:05:55 pm »
Amazing program. Doing some voxel interaction in the BV voxel interaction engine, that's sounds as a recursive game.

And we are pleased to see that the programmable robot API is fast and powerful enough to do very fun things.

About the Massive Voxel Interaction Engine speed(and robot calling speed, as it is tied), we choose it to be compatible with most computers capabilities. We could add a setting to change it as it isn't hard to do. But you'll find more speed variability problems and some voxels moving too fast on some computers.

88
General Discussion / Re: Area of Giant Trees
« on: November 03, 2013, 02:19:04 am »
Yea, I've visited the Giant Tree area.
It's very pretty. Huge nice tree's.
To bad you can't go anywhere near them without being blown to pieces by those happy faces.

Yep, that's all the problem of adding enemies in a game. In one part, they add challenge, on other part, they can annoy the player just wanting to visit the world.

That's also all the problem with the work we are doing on new enemies.

89
Programming with Blackvoxel / Re: A* pathfinding routine
« on: November 01, 2013, 01:14:38 am »
Amazing program. And a really cool example of implementation of this kind of algorithm.

That's also a good way for beginners to understand problems in algorithmic. Particularly the notion of complexity because games show importance of execution time.

90
Troubleshooting & Bug Reports / Re: The v1.22 beta bug report thread!
« on: October 31, 2013, 06:54:40 pm »
v1.22b4 on Windows

PickVoxel3D(x,y,z) seems to fail when z is anything but 0.

Thanks. It will be fixed for today.

Pages: 1 ... 4 5 [6] 7 8 ... 10