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Messages - Animar

Pages: [1]
Programming with Blackvoxel / Odd behavior
« on: May 15, 2019, 10:13:00 am »
Hi There,

I have some expirience in C and Lua but this Squirrel language keeps me confused.
So this bit of code troubles me.

Code: [Select]
if(GetX() == (Start_X - DimX + 1) && NextRow){
  NextRow = false;
  Display( "I Should have moved", 5000, 2);

how can it be that the specific display text "I Should have moved" is shown but the Pick(2) and Move(2) is NOT executed.

This is the whole thig so far. The whole digging and movement will be replaced with loops. But first, i need to figure this problem out. As far as this code goes. It should check for a Storage device then go one down, two to the left and finaly one back. But i does not execute the last part ?

Code: [Select]
// Test

BotInit <- true; //        X  Y  Z
Workmode <- false; // 0 =  { 0, 0, 1 } = Front of the robot.
Start_X <- 0; // 1 =  { 1, 0, 0 } = Right of the robot.
Start_Y <- 0; // 2 =  { 0, 0, -1} = Back of the robot.
Start_Z <- 0; // 3 =  {-1, 0, 0 } = Left of the robot.
MaxDepth <- -64; // 4 =  { 0, 1, 0 } = Above the robot.
DimX <- 3; // 5 =  { 0,-1, 0 } = Under the robot.
DimZ <- 3;
NextRow <- false;

function Voxel_Step(){
  local VoxType;
if (BotInit == true){
VoxType = Look(0);
Start_X = GetX();
Start_Y = GetY();
Start_Z = GetZ();
if(VoxType == 49){
BotInit = false
Workmode = true;
Display( "Error, no Storage Found at X = " + Start_X + " - Y " + Start_Y + " - Z " + Start_Z, 5000, 2);
if(Workmode == true){
if(GetX() > (Start_X - DimX + 1)){
NextRow = true;
if(GetX() == (Start_X - DimX + 1) && NextRow){
NextRow = false;
Display( "I Should have moved ", 5000, 2);

Thanks for your help.

Troubleshooting & Bug Reports / Sequencer Bug ?
« on: May 14, 2019, 01:38:55 pm »
Hi There

Just noticed that an old "bug" still exists. Sequencers can be mined by hand when they still have stuff in their inventory. Would be neat if they had the same protection as Atomic Compressors when not empty.

Suggestions / Re: My Long Waiting Wish
« on: May 08, 2019, 11:26:43 pm »
Tanks for the Reply,

I get that your focus is on automation, hence thats the reason I play this game as well as similar ones (Factorio, Factory Town, Satisfactory, Production Line, Autonauts... I could go on but I think you get it)

The reason why I want a faster Constructor/Destructor is not for the sake of gathering resuces but to build and rebuild parts of my Factory faster. XR Robots do not help in this case as no one would use a chainsaw for a heart surgery, at least no sane person would.
And writing scripts for jobs you only whant done once in a certain way, is just overkill.

How about a compromise, a specialised Constructor/Destructor that is faster but has a predefined White/Blacklist of what can be deconstructed.

For example:
  • Can deconstruct "Basic Voxels, Machines, Voxel's handling and Materialization"
  • Can not deconstruct "Raw Resources, Metal Bars and Parts"
In regards to stairs, if they are simply not possible due to how the game engine is written thats all fine and good. But would some sort of Up/Down lift mechanik be possible ?.
Usually untill I have the Z1 available I do some trikery with water. But in early and midgame there is just no good way to get all the stuff from your multiple XR mining Operation.
The Z0 on the other hand is of no good use at all. I would have to build a runway wich becomes obsolete with my next XR mining cycle.
 - to be clear I am running several XR's simultaneously

Oh and by the way, even if the game stays as it is now. And for what ever reason, I loose acess to the game.
I wouldn't hesitate and buy it again.

Suggestions / My Long Waiting Wish
« on: May 01, 2019, 09:45:36 am »
Hello Dear Developers,

About 6 Years ago I bought this game, yes i was one of those who had bought the game back then bevor it went for free even bevor you had a forum. And i bought it a second time by now just because to support you.

Since you decided to sell the game again while of course the shool mode stays free. Can we expect some new features for the Adventure mode or the game in general.

sometime in summer 2013 i asked you in a mail to implement a recepie for the tier 4 and 5 Constructor/Deconstructor that could and can bee be seen on the manual.

Please don't let me wait another 6 years and while you on the subject the Ground Scanner also has no recipie in the manual.

PS: some kind of stairs/ramps that could be rotated like conveyors would be awesome.

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