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Messages - ThomasMonroe

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Suggestions / Re: Machine Interface
« on: March 31, 2018, 02:26:02 pm »
I'm all for this feature, I don't know how many times I've started crafting something without knowing what is in the machine and ended up wasting materials.

Troubleshooting & Bug Reports / Re: Mouse glitches
« on: January 20, 2018, 03:09:37 pm »
 ;D I had figured it was one of the Windows updates that happened in the last couple months.

Thanks for your time.


Troubleshooting & Bug Reports / Mouse glitches
« on: January 19, 2018, 06:47:59 pm »
As I move my mouse around in the game, it jumps around like crazy sometimes 180 degrees and really is annoying and also makes the game unplayable. The funny thing about it is that it didn't do it before.
I'm on Windows 10.

Suggestions / New type of robot?
« on: December 28, 2017, 06:39:01 pm »
I had a crazy idea ;D for a robot that acts on a neural network and interacts with its surroundings based on the the neural network that you give it.
I hope this give you guys some ideas.  ;)

Suggestions / Crafting Recipe Guide?
« on: August 04, 2017, 06:51:16 pm »
an In-Game Crafting recipe guide would make the game a lot better.  :D
However it could be too simple for newer players,   :-\
but it would help for someone without a good Internet connection   :)

Suggestions / Re: Player Physics
« on: July 27, 2017, 06:54:42 pm »
Thank you Enigma for explaining that to me.
I am glad that all of what i brought to the table(so to speak) was already being or had been considered.

As for the water i had built a canal, however the map block at the edge of the black rock blue flat zone had unloaded when i got to my factory area, i know that increasing the horizontal loading helps, however it does slow the game down a little.

but i am eventually going to get to the water generators, so np after that XD.

Thanks again.

also i might consider helping with the development eventually, but i want to play through the game in order to understand what all is there and how it works.

Suggestions / Player Physics
« on: July 25, 2017, 04:21:22 pm »
Please understand that i know that the physics of a game makes the game, but i have some suggestions for the player physics.
And also i am no newbie to Voxel-based games.  ;)

I find it odd that going up stairs is a real pain if you don't have a ceiling to stop yourself from going too high, but then that same ceiling limits how fast you can go down stairs. For me i think the most annoying thing in the game is that and the next point i will make.

When I want to get from my water source in the next zone and back again, it takes me a long time, I am suggesting make a power that allows you to run when a certain key combo is pressed.  ;D

And also i am left handed, so pressing left shift while i use the arrow keys, and use the mouse is impossible, so can you make that key customizable?

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