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Troubleshooting & Bug Reports / Re: The v1.21 bug report thread
« on: October 13, 2013, 10:36:34 pm »
We look forward to seeing the result!
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Well I said I would qome back and update it but
1) You qan't modify posts someone has responded too (which I think I should be able to...)
2) I'm qurrently on windows and that's a BAD os... It restarts now and then and it's not possible to prevent it! Lost another night of qomputing time.
So I lost my fraqtal.
Is there a way yo use then Voxel_Load and Voxel_Unload to store the state of variables when the game is saved and loaded?
When I place a computer it automatically starts executing script 0.nut and also seems to execute the Voxel_Load function. But if I change script in the computer dialog and hits "Load / Compile" the Voxel_Load function does not get called for that script. That doesn't look correct to me.
Thanks. Oh. And I forgot one small bug I've noticed.
When a programmable computer places the last of a voxeltype in its inventory, that voxeltyp still is visible in the computers inventory, but with a quantity of 0. Manually moving another voxeltype into to that inventory slot clears it.
And don't take these bug reports as complaints. I only want to try and help make Blackvoxel better since I see some great potential in it.
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