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Messages - olive

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121
Troubleshooting & Bug Reports / Re: The v1.21 bug report thread
« on: October 13, 2013, 10:36:34 pm »
We look forward to seeing the result!
 :)

122
Troubleshooting & Bug Reports / Re: The v1.21 bug report thread
« on: October 13, 2013, 08:58:25 pm »
Looked at your bmp and everything appeared good to me right except it lacked an alpha channel on the second one.

I tried to do a step by step explication for your second image to work. I downloaded the latest Gimp version on Windows to be sure using the same name for the menu (the ubuntu 12.04 version I use is slightly outdated) and.... just discovered the same issue as you.

Crawling on the web, found a lot of complaints with the latest versions of Gimp and BMP. Even with the new "compatibility mode" checkbox it didn't worked .

So I will have to look in it what they did with the file format on the latest Gimp versions.

For interim solution until we found a way to fix it would be to get the 2.6.12 version of Gimp. I just tested it OK on Windows : http://sourceforge.net/projects/gimp-win/files/GIMP%20%2B%20GTK%2B%20%28stable%20release%29/GIMP%202.6.12%20%2B%20GTK%2B%202.16.6/

All images must have an alpha channel (Layer -> Transparency -> Add Alpha channel), event the images that don't use transparency. And the inventory image should be done (use the same as the center). For now, it isn't used but will be in the future.

For images using transparency like glass, it must have a voxelinfo. It's not needed for regular voxels.

The Blackvoxel Team

123
Gallery / Re: Qons gallery
« on: October 13, 2013, 12:56:09 am »
Well I said I would qome back and update it but
1) You qan't modify posts someone has responded too (which I think I should be able to...)
2) I'm qurrently on windows and that's a BAD os... It restarts now and then and it's not possible to prevent it! Lost another night of qomputing time.

So I lost my fraqtal.

Yes, it's annoying not being able to correct a post. Hum, changed some settings. Not sure it will fix the problem. Will try to look deeper.

Apologize for the lost of that beautiful fractal.

I think we'll add a function for triggering a world saving at the point you choose.

Maybe your Windows rebooted to apply an update.

Personally, I'm not a Windows OS fan. I don’t like the "mass market" logic where software decide what users must do and when they must do it.

Why not getting on Linux ?

Ubuntu 12.04-64 with Mate desktop (old Gnome 2) is working very well  ;)

The Blackvoxel Team

124
General Discussion / Re: Area of Giant Trees
« on: October 12, 2013, 03:38:36 am »
The video Spotlight on Greenlight is here :

http://youtu.be/Wiher07lm9s

 :)



125
General Discussion / Re: Area of Giant Trees
« on: October 12, 2013, 03:30:56 am »
@Qon

Beautiful ambitious project  8)

126
Programming with Blackvoxel / Re: Voxel_Load Voxel_Unload
« on: October 12, 2013, 03:24:34 am »
Is there a way yo use then Voxel_Load and Voxel_Unload to store the state of variables when the game is saved and loaded?

When I place a computer it automatically starts executing script 0.nut and also seems to execute the Voxel_Load function. But if I change script in the computer dialog and hits "Load / Compile" the Voxel_Load function does not get called for that script. That doesn't look correct to me.

Yep, there's bug. The problem was reported few days ago. That's fixed and reworked in our code now. Also fixed some Squirrel libraries that wasn't loading as they should in the 1.21. This will enable using files and a lot of other functions in your programs.

We'll release a beta in few days  :)

The Blackvoxel Team

127
General Discussion / Re: Area of Giant Trees
« on: October 12, 2013, 01:19:38 am »
 ;D

Notify us when the plane will be built!

128
Troubleshooting & Bug Reports / Re: The v1.21 bug report thread
« on: October 12, 2013, 01:13:35 am »
Hello Toupie,

Thanks. Oh. And I forgot one small bug I've noticed.

When a programmable computer places the last of a voxeltype in its inventory, that voxeltyp still is visible in the computers inventory, but with a quantity of 0. Manually moving another voxeltype into to that inventory slot clears it.

And don't take these bug reports as complaints. I only want to try and help make Blackvoxel better since I see some great potential in it.

That's added in the list.

We are pleased that users report bugs because it helps to improve the game. We know that it takes time to you to make bug reports, so we thank you for that.

The Blackvoxel Team

129
General Discussion / Area of Giant Trees
« on: October 12, 2013, 12:02:18 am »
Hello everybody,

Which has already been in the area of ​​Giant Trees?

The Blackvoxel Team

130
Gallery / Re: Qons gallery
« on: October 11, 2013, 11:40:29 pm »
Thanks for the picture!

131
Gallery / Re: Qons gallery
« on: October 11, 2013, 11:13:23 pm »
Hello Qon,

Can you make more pictures about your factory?

The Blackvoxel Team

132
Gallery / Re: Pictures of my work area
« on: October 11, 2013, 10:59:40 pm »
Hello Toupie,

Very nice project!
 :)

The Blackvoxel Team

133
Troubleshooting & Bug Reports / Re: The v1.21 bug report thread
« on: October 11, 2013, 08:12:54 pm »
Hello Toupie,

Welcome to the Blackvoxel Forum!

Thanks for your reports. We will look at all this closely.

The Blackvoxel Team

134
Gallery / Re: Qons gallery
« on: October 11, 2013, 01:12:55 am »
Very good looking!
 8)

Blackvoxel will be a good tool for exploring 3D curves when we we'll add a "3D voxel place" drawing function. And maybe for a "programming mode" in the future with some access to our 3D drawing libraries used in the Blackvoxel engine (those that was used to make these giant procedural trees in realtime sector generation in the Blackwood forest).

The Blackvoxel Team

135
Troubleshooting & Bug Reports / Re: The v1.21 bug report thread
« on: October 10, 2013, 12:34:26 am »
...

Thanks for these useful informations.

This gives us some clues.

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