Blackvoxel Forum

Blackvoxel => Announcements => Topic started by: Enigma on November 10, 2013, 12:07:24 am

Title: Blackvoxel 1.22 Beta 7 is out
Post by: Enigma on November 10, 2013, 12:07:24 am
Changes :

Programming missed some input/output user interfaces for user interaction. So we added two simple ways to communicate with the user : Switches and Indicator Lights. Indicator Lights can even be used to make some display walls of voxels.


Some infos on these new voxels in the new Human Interface section here : http://www.blackvoxel.com/view.php?node=1519 (http://www.blackvoxel.com/view.php?node=1519).

Example to get the input switch state :

Code: [Select]
state = Voxel_GetInfo(x,y,z,1);
Examples to set the input switch state :

Code: [Select]
state = Voxel_SetInfo(x,y,z,1, 1); // Set switch on
state = Voxel_SetInfo(x,y,z,1, 0); // Set switch off

Examples to set indicator light state :

Code: [Select]
state = Voxel_SetInfo(x,y,z,1, color); // Color can be 0...15
Title: Re: Blackvoxel 1.22 Beta 7 is out
Post by: Qon on November 11, 2013, 05:27:24 pm
This is awesome! I really want to test these things.. a bit busy atm though. User input will fit perfectly with my auto faqtory that I haven't qompleted yet q: Time to get back to that one. With all the new features there's so many new projects that beqomes possible all the time!

So whats the point of the RTFM voxel, qan it do anything or is it just there to remind you?
Title: Re: Blackvoxel 1.22 Beta 7 is out
Post by: olive on November 12, 2013, 03:25:30 am
@Qon
Happy to see that you like these new features. We hope to add even more thing like that in the future.

Take your time to play with(and to do also other things you want to do) because there is no hurry.

The RTFM voxel was mainly a joke to make people understand they must read the manual for using this game. At this time, it has no other functionality.

Does this voxel will have other goals ? Maybe. We think about a mission system. It could be used for that, but it's not yet decided